Campaign SpotlightPress Release

Hellmann’s launches AI-powered platform that detects hunger to boost gamers’ performance

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SAO PAULO, BRAZIL – Seeking to strengthen the connection with the gamer community, Hellmann’s, Unilever‘s sauce brand, has just announced the launch of an unprecedented platform that combines artificial intelligence and facial recognition. Called ‘Hungry Games’, the technology aims to help Brazilian gamers maintain high performance by monitoring them and signaling when they should eat to avoid a drop in performance. A survey conducted by Go Gamers*, a consulting firm specializing in the gaming market, at the request of the brand, revealed that, although satisfaction (81%) and happiness (78%) are the most common feelings during matches, 99% of gamers say they feel hungry while playing and for 84% of them, this directly impacts their performance.

More than a marketing and innovation initiative, Hellmann’s joins the game with a proposal to combat a real problem in the gamer universe. Developed in partnership with programmers, neuroscientists and the FURIA team, the largest E-Sports organization in Latin America, the technology monitors in real time the physical and emotional signs displayed by players, such as tired eyes, impatience, dry lips and yawns, that indicates the ideal time to recharge while playing. During the launch campaign, the technology is available to influencers and players linked to FURIA.

The research conducted by Go Gamers* also revealed that the relationship between food and performance in the gamer universe goes far beyond fun, it directly impacts the focus, energy, and even the mood of those who spend hours playing. For respondents, the effects of hunger are clear: lack of focus (98%), decrease in energy (97%) and irritation (97%), symptoms that, for the vast majority, compromise performance in matches. When it comes to satisfying hunger, french fries (64%) and hamburgers (57%) are the ones that lead the preferences and the special touch comes with the sauce, 84% of those who eat fries and 93% of those who eat burgers say that sauces make the moment even more delicious. In this scenario, Hellmann’s emerges as the ideal partner, with 98% of gamers wishing to have the brand as an ally to satisfy hunger while playing.

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“This is an unprecedented action in the history of the brand, which was designed for an audience that is getting closer and closer to Hellmann’s. As a brand that always puts fans at the center, we delve into the gaming universe to further elevate the experience of those who are enjoying their favorite game. With the Hungry Games platform, launched in partnership with the FURIA team, we enter new territory, combining proprietary technology and performance. We stand alongside gamers to bring an irresistible flavor during games, after all it is about having fun and feeling good for those who want to play better and better”, comments Carolina Riotto, CMO of Unilever Alimentos in Brazil & Head of Condiments in Latin America.

“At FURIA, we always seek to create connections that go beyond the obvious, and with Hellmann’s, we found just that. Hungry Games unites content, technology and performance in an original format, which talks to the gamer community”, says Pedro Lopes, Marketing Director at FURIA.

To present the new technology, which fully respects current data protection standards and ethical use of artificial intelligence, Hellmann’s promoted a pioneering experiment with FURIA gamers and pro-players. After a day of training, the participants were divided into pairs to compete against each other in a match, but with an unusual difference: separated by a partition and, unknowingly, one player from each pair enjoyed snacks prepared with Hellmann’s while playing, while the other competed on an empty stomach.

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During the match, through the Hungry Games AI, the players’ microexpressions were monitored to identify traces of irritability and stress, in addition to monitoring and recording the performance data of the participants in the game. The following parameters were monitored: irritability, shooting accuracy, and decrease in concentration. As a result, the players who ate throughout the match won, presenting greater shooting accuracy, stability and emotional control, while the players who did not eat had higher rates of irritability and decreased concentration, factors that compromised their performance and contributed to the defeat.

The experiment was amplified with a live reaction on a Twitch channel, last Friday, 4, from Brino, a Brazilian digital influencer with over 23 million followers across his main social media platforms. He gained prominence for his authenticity and charisma, blending humor, genuine content, and discussions on important topics such as mental health. Short clips from this broadcast will be shared on the brand’s social networks.

To follow the content and news of this and other Hellmann’s actions and campaigns, stay tuned to the brand’s official channels on Instagram (@hellmannsbr), Facebook (@hellmansbrasil) and TikTok (@hellmannsbr) or on the https://www.hellmanns.com.br website.

*Research conducted by Go Gamers and commissioned by the brand. Nationwide coverage, conducted in March 2025 with more than 300 respondents who reported playing competitive games.

CREDITS

Advertiser: Unilever
Brand: Hellmann’s
Client: Carolina Riotto, Guilherme Moraes, Kaio Silva, Ingrid Cavalcanti, Luana Elias, Bruna Olmos, Pamella Dias, Rodrigo Latance
Creative Agency: Euphoria Creative
Product: Hellmann’s Mayonnaise
Client: Carolina Riotto, Guilherme Moraes, Kaio Silva, Ingrid Cavalcanti, Luana Elias, Bruna Olmos, Pamella Dias, Rodrigo Latance, João Lira
Creative Team: Marcelo Rizério, Ricardo Alonso, Elisa Gerber, Pedro Arvati, Pedro Ramos
Content: Roberta Balbino
Planning: Caio Del Manto, César Villas Bôas, Guilherme Maineti, Julia Saldanha
Account Management: Andressa Fukunaga, Amanda Teixeira, Talita Lima, Wellington Faustino
Data Insights: Tiago Santos
Production: Cris Almeida, Larissa Gonzaga

Technology – Hogarth Worldwide Brasil
Art Director: Desiree Oliveira
Copywriter: Camila Montanari
UX/UI Designers: Marina Saverio, Jeison Lopes
Creative Ops: Guilherme Soares
Technology Director: Leonardo Oliveira
Software Engineer: Rene Berwanger
Solutions Architect: Pedro Ivo
Fullstack Developer: André Ribeiro
Business Analyst: Bruna Neto
QA Analyst: Wilson Maruyama
Content Management Lead: Renata Santos
Analyst: João Araújo
Project Management Director: Suzana Lin
Production Lead: André Tanoue
Project Manager: Felipe Chalita
Head of Business Services: Mirna Abaurre
Account Director: Romulo Errico
Account Manager: Caio Lacerda

Image Production – Hogarth Worldwide Brasil
Director: Edu Pimenta
Executive Producer: Luiza Pagliarini
Producers: Violeta Rodrigues, Natália Cardoso
Production Intern: Iris Silva
Project Manager: Felipe Chalita
1st Assistant Director: Flavia Ventura
2nd Assistant Directors: Oliver Antônio Guimarães de Santana, Beatriz Tadioto
Casting Production: Raquel Fialho
Line Producer: Mariana Catunda
Head of Production: Silvia Rosa
1st Production Assistant: Denisando
2nd Production Assistant: Bruno Dias
Director of Photography: Gabe Gomez
1st Camera Assistant: Julio Becker
2nd Camera Assistant: Yuri Camargo
Still Photographer: Edu Pimenta
Gaffer: Saint Clair
1st Electrician Assistant: Thiago C Monteiro
Sound Operator: Vanessa Silva
Art Direction: Mariah Floriano
Art Assistant: Vic
Props Assistant: Black
Props Intern: Bruno Yoshi
Art Helper: Elias Silva
Food Stylist: Carol Ribas
1st Assistant Food Stylist: Katucha Costa
2nd Assistant Food Stylist: Alexandre Miranda
Wardrobe Stylist: Thays Heleno
Wardrobe Assistants: Glamouranza, Mayara Magalhães
Makeup: Mari Ponte
Post-Production Coordinator: Junior Braz
Post Producer: Stefano Bitelli
Editor: Eduardo H. Lopes
3D/VFX/Color Grading: Rodrigo Sotero
Media Manager: Rodrigo Maurenza

Music Supervision Agency: Big Sync
Audio Production – Hefty
Music Producers: Edu Luke, Cris Botarelli, Otávio Cavalheiro, Eduardo Rossi, Celso Moretti, Tuco Barini, Renan Marques
Account Team: Debora Carvalho, Thais Gazoli, Ana Peluzo, Karin Borba
Coordination: Larissa Durante, Fabi Lugli, Susi Rodrigues, Douglas Freitas

Soundtrack Production – LOUD+
Music Direction: Gustavo Garbato
Account Team: Priscila Miranda, Lucas Milan, Juliana Pontes
Executive Producer: Maia Feres
Coordination: Rafael Silvestrini, Izabel Sanches, Laura Mendes

Production Company – The Brooklyn Brothers

Tech Lead: Raíssa Freitas
Sr. Front-End Developer: Herbert Veloso
Coordinator: Maria Sosa
Media Agency – Initiative
Media Team: Paulo Henrique Borba, Bianca Navega, Arthur Cavazini, Allan Reis, Adeva Chagas

Digital Agency – Buena Onda
Head of Content: Marina Tomaz
Project Manager: Jéssica Lima
Strategist: Júlia Fernandes
Copywriter: Matheus Dias
Community Manager: Taciana Farias
Art Direction & Motion Design: Milena Luchini, Abner Galeazzi
Strategy Director: Renata Guerra
Operations Director: Lucas Valério
Creative Director: Maurício Oliveira
Video Director: Mark Daniel

PR Agency – Edelman Brazil
Account Director: Flávia Janotti Novaes
Account Manager: Camila Lee Teixeira
Account Executives: Caroline Sargologos, Maria Renaux, André Moraes, Aline Godoy, Murilo Santiago

PR Agency – Euphoria Creative 
Account Director: Giovanna Ricci
Account Manager: Amanda Otero

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